MetaReview - Castlevania: Curse of Darkness
16th Nov 2005, 23:31 GMT
Mention the words “Castlevania” and “3D” around any seasoned gamer, and their response may surprise you. While not exactly terrible, none of the three- dimensional incarnations of the Castlevania series to date have quite captured the essence of their 2D brethren, not least the classic side-scroller Castlevania: Symphony of the Night. So what does Curse of Darkness, Konami’s latest foray into the third dimension of Castlevania, bring to the table? This time around, players have the opportunity to fight alongside Innocent Devils, familiar spirits with—dare we say it—Pokemon-esque attributes. Depending on your fighting style, defeated enemies will drop various pickups that you can use to upgrade your Innocent Devils along a limited evolution tree. And, when you’re not powering up your familiars, you can use dropped or stolen materials to boost the stats of your arms and armor. That’s all well and good, but what do the critics have to say? The Good Excellent musical score Sharp graphics Wide variety of customizable weaponry The Bad Drab, uninspired environments Lack of platforming elements Monotonous battle sequences The Quotes IGN [78] - ”Its nicely implemented Innocent Devil scheme and its varied, and useful, assortment of weapons are great, but its environments are lackluster.” Electronic Gaming Monthly [75] - ”Curse is thus leagues better than its PS2 predecessor, but it still doesn’t reach the legendary status of its 2D forerunners, mainly because of a lack of Metroid-style open-ended level progression.” 1UP [70] - ”Ayami Kojima’s artwork and character designs are excellent as always, and Michiru Yamane’s soundtrack is perhaps her finest since Symphony of the Night.” GameSpot [68] - ”Despite a solid combat system and a good presentation, this latest Castlevania is cursed with extremely monotonous levels that prevent it from being an engaging action-adventure game.” The Bottom Line PlayStation 2 [74] Xbox [78] Permalink | Email this | Linking Blogs | Comments © 2005 Weblogs, Inc.
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