Broken cogs in Gears of War multiplayer [update 1]
13th Nov 2006, 22:44 GMT
Filed under: First Person Shooters, Online The ranked matching system in Gears of War smells more rank than we originally thought. Gamer Andy have outlined a multitude of methods cheaters are employing to undermine the game. As it is easy to find your friend's game in a list of hosted servers, you can always join a team -- or, worse yet, join the other side's team and sabotage it. The host can wait until all his friends are on the server before starting the game -- in fact, the host can start the game whenever he chooses, regardless of whether or not everyone has clicked on "Ready." Want more? How about abusing the Execution mode by leaving all opponents "bleeding out" forever while you keep shooting down one guy? In execution, players bleed out forever, and you can continuously earn points by shooting down the last guy, letting him revive, and destroy again ad infinitum. Imagine being stuck on the losing end of a 4v2 when all 5 players are in the same "clan:" if you leave, that's a lot of negative feedback. Most of this can be fixed in an upcoming patch which has been promised by an Epic Games forum moderator; let's hope they've been listening. [Via Xbox 360 Fanboy] [Update 1: Incorrectly misattributed to Xbox 360 Fanboy, when primary source was Gamer Andy. Fixed.] Read | Permalink | Email this | Linking Blogs | Comments
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